G92 – Use supporting peripherals if needed.

Standard

Guideline: Use supporting peripherals if needed. Guideline Description: For achieving a better interaction may be suitable the use of peripherals. For instance in a multi-touch application may be used fiducials objects to help the viewing of contents, similar a magnifying glass. Example:

Example G92 A magnifying glass used as tangible object in a multi-touch application for older adults.

Source:

Using the Android Tablet to Develop a Game Platform for Older Adults, 2011
Touch Panel Usability of Elderly and Children, 2014

Tags: Hardware, Support

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G88 – Use only one type of input device.

Standard

Guideline:

Use only one type of input device.

Guideline Description:

The use of different input devices might increase the difficulty to the user.

Example:

example g88

An example of an application using pen-based interaction. This interaction type can be difficult to performing by some older adults.

 Illustration adapted from An Exploratory Study of a Touch-Based Gestural Interface for Elderly

Source:

Using the Android Tablet to Develop a Game Platform for Older Adults, 2011

Tags:

Elderly, Hardware, Support.

G50 – Plan carefully the prices of products and services for the user.

Standard

Guideline:

Plan carefully the prices of products and services for the user.

Guideline Description:

Older adult have in general, economics problems, due to this factor the prices of products should be carefully thought, because the price will determine its acceptance.

Example:

examplo G50

An example of a product developed for older adults.

Source:

Healthcare TV Based User Interfaces for Older Adults, 2010

Tags:

Elderly, Hardware, Price, Product, Support.

G44 – Accessibility issues should be taken into account, for example giving tools to allow the use by blind people.

Standard

Guideline:

Accessibility issues should be taken into account, for example giving tools to allow the use by blind people.

Guideline Description:

Blind and visually impaired people face barriers when interacting with touch screens. Due to this factor, tools for this type of people should be provided in order to attenuate this limitation, for example through screen readers.

Example:

examplo G44

VoiceOver is an example of a screen reader.

Source:

Challenges for Designing the User Experience of  Multi-touch Interfaces, 2010

Tags:

Accessibility,Challenge, Multi-Touch, Support, Vision.